The phenomenon of digital media convergence has been ever
changing in recent years that there seems to be a rush to the centre for all emerging
technologies. With the radical changes on old style media, it has been imperative
that the old ways must now adapt to the new. Advertising being at the front of
these changes has needed to change to find new ways in reaching resistant
audiences that it has found new possible opportunities within a new growing
medium, the video game.
Advertisers have started questioning the uncertain future
when looking the performance of the old style media. With consumers having
increasingly become distracted, distrustful and disinterested, they have
started looking for new and innovative ways to once again reengage them (Spurgeon
2008). In contrast video games has been an industry that has been constantly
growing but has only recently really exploded with success with the rise of the
multifunctional mobile devices. The iphone being a great example of
technological convergence at work from being a once simple phone to a full
multimedia portable platform. However with the huge phenomenal success,
advertisers have yet to truly harness the power of the mobile phone and as one spectator put it (Wilken & Sinclair
2009) it is
"a mass medium
waiting for the kiss of life"
('Mobile Marketing Pitfalls' 2006 in Wilken
& Sinclair 2009 p. 428)
Growth & Opportunity
With a recent research study by Nielsen it has become clear
that video games have become a dominant force with being the number one ranked
category of most popular used app among Smartphone customers (Neilsen 2011). Alot of this success is due to the casual game
which has become a much more social and easily accessible genre. Another
benefit is the fact that unlike other more traditional full production video
games, they are much more cheaper and less time consuming. It is no surprise
then that studies have shown that casual games have started breaking new
territory and reaching new market segments and tapping into not just the
tradition young male audiences but are now attracting a greater number of
females and age groups that previously were much smaller (Media Contacts 2008).
With the rise of video games, there have been some
advertisers who are gradually starting to see the opportunities that video
gaming has to offer the market. There are good reasons why in-game advertising
differs from other forms of advertising. One being that games bring player
interactivity and sensory immersion which when cleverly implemented can blend
reality with the game world and can actually supplement a game rather than take
away from it. Another opportunity available is that games provide players with
the unique ability to allow a player to feel and control a brand such as the
game Gran Turismo where a player is given the opportunity to drive a car based
on the real world (Nelson, Keum & Yaros 2004). This form of brand
interactivity is the next form of evolution which will never be able to be
experienced from simply watching a movie or reading a paper. Lastly the
longevity of brand exposure is much different and much longer in video games
when in comparison with a 2 - 3 hour movie, a video game can generally run well
over 10 hours.
Meeting of Two Worlds
Advertising in video games can be put into the 2 main
categories, advergaming and in-game advertising. Advergaming is the design and
creation of a game around a brand or product which gives consumers an
entertaining experience while at the same time receiving brand exposure. One
really good example is of when Burger King created several games with their
mascot king for very cheap prices with value meals and managed to sell a
whopping 2 million games in just 4 weeks (Media Contacts 2008).
Promotional Burger King Games

News Segment on Obama In-Game Ad
From an economic perspective one of the most accepting
arrangements between advertisers and gamers is that of the free game with ads.
It is where gamers are given the option to either have ads and have a free
game, or no ads and pay for the game. Consumers have become less resistant to
advertising due to being given the
choice and are more accepting of the exchange.
Product placements although have usually been a tactic
employed by advertisers in movies and television, with video games starting to
become closer to resembling movies, product placement is now used as another
method for showcasing brands in video games (Media Contacts 2008).
Harmonization
When working together in a harmonious way both advertisers
and gamers can both win. Advertisers are able to reach new wider audiences
while engaging more with the consumer and gamers are given much more control of
the brand and embrace it in games that supplement the immersion in a video game.
However there are also risks when advertising becomes too aggressive and takes
away control or immersion of a game. When this happens gamers generally feel
anger towards the game and the brand and can have quite the opposite effect (Nelson,
Keum & Yaros 2004).

Reference List
Unit Readings
- Spurgeon, C 2008, Advertising and New Media, Routledge, Oxon.
- Wilken, R & Sinclair, J 2009, 'Waiting for the kiss of life' : Mobile Media and Advertising, Convergence: The International Journal of Research into New Media Technologies, vol. 15, no. 4, viewed 22 August 2012, <http://con.sagepub.com/content/15/4/427>.
Academic Journals
- Nelson, MR, Keum, H & Yaros, RA 2004,'Advertainment or Adcreep Game Players Attitudes Toward Advertising and Product Placements in Computer Games, Journal of Interactive Advertising, vol. 5, no. 1.
Reports
- Media Contacts 2008, Advertising and Video Games, viewed 25 August 2012, <http://www.mediacontacts.com/wp-content/uploads/mc_insight_advergaming.pdf>
Web Sites
- Fox News 2008, Obama Campaign Buys Ads in 18 Video Games, viewed 25 August 2012, <http://www.foxnews.com/story/0,2933,438208,00.html>
- Nielsen 2011, Play Before Work: Games Most Popular Mobile App Category in US, viewed 25 August 2012, <http://blog.nielsen.com/nielsenwire/online_mobile/games-most-popular-mobile-app-category/>.
- Takahashi, D 2008, IGA Worldwide delivering in-game ads to 30 million users, viewed 25 August 2012, < http://venturebeat.com/2008/10/21/iga-worldwide-delivering-in-game-ads-to-30-million-users/>.
Images
- AXE in Splinter Cell 2011, viewed 30 August 2012, <http://lifesplosion.files.wordpress.com/2011/09/splintercell-axe.jpg>.
- Qaissaunee M 2011, Iphone vs the Rest, viewed 30 August 2012, <https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSvayIKMbP36tfQFC-VHqAUskAbJj_-f8Ur7_PU5GavWsreIBOmrbfmM4XX_HdB4hK4-vY5B12g5Bphk747SeYPOmeRI9K4wCdTjkG5VxAdIQmMoxth7TeBQf1Kz1Pr_cZWkENQaDRC8M/>.
- Kaveh B 2010, Immersion---VR, viewed 30 August 2012, <http://www.gamedesignideas.com/wp-content/uploads/Immersion-VR.jpg>.
- Gameinformer.com 2009, Burger King Promotional Games, viewed 30 August 2012, <http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-00-09/7317.2.jpg>.
- Doux B 2012, Matrix, viewed 30 August 2012, <https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhksbCb-6NuAIoPu1SMuN4CKnm2ed3Ia27zZDQNMxyT0-0HiJODaGRMAjw0NL6QI-4KYGeFnlxAsEwd32OyQ2hlRZawnEX0q8Jk10wyVscNEx8P9AuVDNb0je2rdQKwl5bCHMzFzHkfKwI/s1600/matrix.jpg>.
- Xmas Time 2009, viewed 30 August 2012, <http://willscullypower.files.wordpress.com/2009/02/online-shoppers.jpg>.
- Gold 2010, viewed 30 August 2012, <http://solutions00.files.wordpress.com/2010/06/gold.jpg>.
Videos
- pmannavi1 2008, Barack Obama's Advertising in Games and The Office Games, online video, viewed 25 August 2012, <http://www.youtube.com/watch?v=ZmnnqSVcZ_M>
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