Digital Convergence: Advertising and New Media
As society grows and technology becomes increasingly more integrated with our lifestyle changing the way we interact. The consumers needs have changed and in order to keep up with them media forms are coming together with the help from technological advancements. This is process is called 'digital convergence' (Dwyer 2010). "Media convergence is more than simply a technological shift. Convergence alters the relationship between existing technologies, industries, markets, genres and audiences" (Jenkins 2006, p. 15). This essay will look at digital convergence in regard to the office of film and literature classification (OFLC) and the how advertising has had to adapt in order to reach its market using EB Games as a case study.
The driving factors in digital convergence are technology and standardisation (Muller, 1999). As we become more tech savvy due to rapid technological advancements more and more people are willing to embrace new technologies. The mobile phone is a clear example of this, not only are mobiles used to make makes calls but now they are able to connect to the internet, check emails, play games, act as an MP3 device and many more features which can be obtained from a digital market place. As people are open to new concepts developers are willing to make innovative products. The mobile phone is the perfect example of digital convergence as it is no longer bound to the one media form but exhibits multiple. Having a device capable of these things means that "the mobile phone has overtaken the
fixed-line telephone and outstripped the internet in terms of new
connections" (Sinclair, Wilken 2009, p. 427) which makes it a huge interest to advertisers although it remains relatively untapped (Sinclair, Wilken 2009). Technology alone does not result in convergence. There needs to be an agreement over which protocols to use and this in not determined by technology but by socio-economic factors.
As the internet becomes more accessible a new form of advertising is being used. Specific advertisements are being displayed whenever you use a search engine with only relevant ads being shown. Spurgeon (2008) argues that the development of the search engine is one of the best things to have happened to informational advertising. The video 'Healthy Habits' showcases how people use search engines to find out just about anything as well as providing an example of convergence. Keep an eye out for search related advertising.
![]() |
A visual representation of digital convergence |
As the internet becomes more accessible a new form of advertising is being used. Specific advertisements are being displayed whenever you use a search engine with only relevant ads being shown. Spurgeon (2008) argues that the development of the search engine is one of the best things to have happened to informational advertising. The video 'Healthy Habits' showcases how people use search engines to find out just about anything as well as providing an example of convergence. Keep an eye out for search related advertising.
Case Study: OFLC
Case Study EB Games
![]() |
Eb Games' YouTube banner |
People are spending more time on the internet that ever before it is important for companies to go online. Many companies set up Facebook pages as well as Twitter accounts as a way to connect to their customers. Eb Games has also set up a YouTube channel where it shows trailers for upcoming games, news from the gaming world and to promote events the company is holding such as the Eb expo. In order to run these accounts Eb hire people as part of their social network team. The aim of reaching out to the people online is so that they can advertise to a market they know are interested. The ideal situation would be for the social teams to get people excited and make the experience fun so that not only do the customers remain happy but also so they 'spread the word' amongst their friends. Using the older conventional methods of advertising, i.e print and television, are no longer effective. In order to promote business advertising strategies must adapt to the change brought about by digital convergence.
The way we access media is changing. Multiple media types are being brought together in one device. The internet acts as a prototype of a convergent media market (Sinclair, Wilken 2009). Through the internet we are able to listen to music, watch films, stream live TV and even use it to make calls. Unsurprisingly the internet is also full of advertisements. Convergent media posses problems to government bodies who are trying to regulate what is shown in their countries but also to advertisers who can no longer easily reach a wide market. They have become more reliant on people to spread their product in order for it to gain exposure. The phenomenon of digital convergence has changed the way in which we interact with the world and how the world interacts with us.
References
Unit Readings
- Dwyer, T. (2010). 'Media Convergence', Berkshire: McGraw Hill, pp. 1-23.
- Jenkins, H. (2006). 'Convergence Culture: Where Old and New Media Collide', New York: New York University Press, pp. 1-24.
- Spurgeon, C. (2008) 'Advertising and New Media', Oxon: Routledge, pp.24-45.
Recommended Readings
- Jenkings, H. (2004), 'The Cultural Logic of Media Convergence', International Journal of Cultural Studies, vol. 7, no. 1
- Sinclair, J., Wilken, R. (2009), 'Waiting for the Kiss of Life', Convergence: The International Journal of Research into New Media Technologies, vol. 15, no. 5
Independent Research
- Freita, S., Griffiths, M. (2008) 'The convergence of gaming practices with other media forms: what potential for learning? A review of the literature', Learning, Media and Technology, vol. 33, no. 1
- Mueller, M. (1999), 'Digital Convergence and its Consequences', The Public, vol. 6, no. 3
Electronic Media
- Healthy Habits (2010), 'SearchStories' (released 19 August 2010), Available from: http://www.youtube.com/watch?v=FKMdU5jc278&feature=plcp [Accessed 29th August, 2012]. Standard YouTube license
- Deragon, J. (2008), 'Digital-Convegence', [picture], Available at: http://www.relationship-economy.com/2008/10/what-is-isoquantic-shifts/digital-convergence/ [Accessed 29th August, 2012]. Attribution license
- Australian Classification Board (2006), 'R18+ Classification', Sourced from: http://parliamentflagpost.blogspot.com.au/2011/06/r18-games-classification.html [Accessed 30th August, 2012]. Attribution license
- Eb Games (2010), 'Eb Social media', [picture], Created from a screenshot of Eb Games' YouTube channel: http://www.youtube.com/user/ebgamesau?feature=results_main [Accessed 29th August, 2012]. Attribution license
No comments:
Post a Comment